Monat: Oktober 2016

GGX shader for VRay

Dieser Beitrag zeigt gut die Unterschiede und Merkmale von BDRF´s http://www.shlyaev.com/rnd/37-cpp-category/54-ggx GGX Shader for Vray   Ggx is a microfacet model which is very successful for modeling light reflection from surfaces. In other words it’s a shader like Blinn but 10x more awesome. Ggx is based on distribution model from Trowbridge and Reitz. This microfacet […]

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