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research article: 3D Thermal Imaging: Fusion of Thermography and Depth Cameras

Abstract
This work presents an approach to automatically create 3D thermal models using multi-perspective
measurements with a multimodal camera system consisting of a thermal camera and a depth camera. Additional
attributes such as color can also be added to the model. The paper centers its attention on the geometrical calibration of
the cameras and the validation of the results. The design of an adequate calibration target is discussed and different
options are evaluated. To expose the applicability of the approach two inspection tasks are used as examples…[read further]

 

Quelle : http://www.ndt.net/article/qirt2014/papers/QIRT-2014-035.pdf

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Binding article: Texture Baking

Texture Baking

Texture baking is the process of transferring details from one model to another.

The baking tool starts a certain distance out from the model (usually a low-resolution model for game use), and casts rays inwards towards another model (usually a high-resolution sculpt). When a ray intersects the 2nd model, it records the surface detail and saves that into a texture map, using the first model’s Texture Coordinates.

Baking tools support multiple map types. High-resolution normals go into a Normal map, occlusion goes into an Ambient occlusion map, etc…

 

Source : http://wiki.polycount.com/wiki/Texture_Baking