Edit Mode

Using „Shift„, „Ctrl“ and „Alt“ on the same keys to perform different operations in Edit Mode
  • 1 » 0 = Layers (top row – selecting layers in Edit mode keeps active mesh in view)
  • Alt+1 » 0 = Layers (bottom row)
  • Ctrl+1 » 5 = Subdivision level 1x thru 5x
  • Shift+1 » 0 = multi-select Layers (top row)
  • Shift+Alt+1 » 0 = multi-select Layers (bottom row)
  • = Select All/Deselect All Layers
  • . = Pivot Point – Cursor
  • , = Pivot Point – Median (default)
  • A = Select All/Deselect All
  • B = Border (Box) Select
  • Alt+B = toggle Clip Select (on select/off)
  • Ctrl+B = Bevel Edge selections
  • Shift+Ctrl+B = Bevel Vertex selections
  • Shift+B = Zoom to Selected
  • C = Circle (Paint) Select
  • C = Centre on Cursor (2.49 or below)
  • Ctrl+C = Copy Face Selected (2.49 or below)
  • D = switch Draw mode (2.49 or below)
  • Shift+D = Duplicate (unlinked)
  • E = Extrude
  • Alt+E = Extrude Region
  • Esc = Cancel action/operation
  • Ctrl+E = Edges options/Specials (2.49)
  • F = Generate Face
  • Ctrl+F = Faces options/Specials (2.49)
  • Ctrl+Shift+F = Flip Edge (2.49 or below)
  • Ctrl+G = Vertex Groups
  • Shift+G = Select Similar
  • H = Hide
  • Alt+H = Unhide All
  • I = Inset
  • J = Diagonal surface split (corner to corner)
  • Ctrl+I = Invert selection
  • Alt+J = convert Tris to Quads
  • K = Knife
  • Alt+M = Merge
  • Ctrl+M = Mirror/Flip
    • +X = along X axis (front/back)
    • +Y = along Y axis (left/right)
    • +Z = along Z axis (up/down)
  • O = toggle Proportional Editing
  • P = Separate (to Object)
  • Alt+P = Poke Face
  • Ctrl+P = Make Vertex Parent
  • Ctrl+R = Loopcut
  • Ctrl+T = Tessellation (triangulation)
  • Tab = toggle Edit/Object mode
  • Ctrl+Tab = Mesh Select Mode (Face, Edge, Vertex)
  • Shift+Tab = toggle Grid-snap on/off
  • U = UV Mapping
  • U = UV Calculation (2.49 or below)
  • V = Rip/Detach Vertex
  • Shift+V = Slide selection (alt. double-tap „G“)
  • Ctrl+V = Vertices options
  • Ctrl+V = Vertex Specials (2.49)
  • W = Specials
  • X = Delete options
  • Ctrl+X = Dissolve Selected
  • Ctrl+X = Delete All/Reset (2.49 or below)
  • Y = Split Face/Edge/Vertex
  • Z = toggle Wireframe/Solid viewport shading
  • Alt+Z = toggle Solid/Texture viewport shading
  • Ctrl+Z = Undo