Object Mode

Using „Shift„, „Ctrl“ and „Alt“ on the same keys to perform different operations in Object Mode
  • 1 » 0 = Layers (top row)
  • Alt+1 » 0 = Layers (bottom row)
  • Ctrl+1 » 5 = Subdivision levels 1x thru 5x
  • Shift+1 » 0 = multi-select Layers (top row)
  • Shift+Alt+1 » 0 = multi-select Layers (bottom row)
  • = Select All/Deselect All Layers
  • . = Pivot Point – Cursor
  • , = Pivot Point – Median (default)
  • A = Select All/Deselect All
  • Ctrl+A = Apply
  • B = Border (Box) Select
  • Alt+B = Clip Select (toggles off when used again)
  • Shift+B = Zoom to Selected
  • C = Paint (Circle) Select
    • C+LMB = Additive election
    • C+MMB = Subtractive deselection
    • RMB/Esc = Cancel Action
  • D = switch Draw mode (2.49 or below)
  • Alt+D = Duplicate (linked)
  • Shift+D = Duplicate (unlinked)
  • F = toggle UV Edit mode (2.46 or below)
  • Ctrl+G = Group
  • Ctrl+Alt+G = Remove Selected from Active Group
  • Ctrl+Shift+G = Add Selected to Active Group
  • Shift+Ctrl+Alt+G = Remove from All Groups
  • Shift+G = Select Grouped
  • H = Hide
  • Alt+H = Unhide All
  • L = Make Local
  • M = Move to Layer
  • Ctrl+M = Mirror/Flip
    • +X = along X axis (front/back)
    • +Y = along Y axis (left/right)
    • +Z = along Z axis (up/down)
  • N = toggle View Properties
  • N = Transform Properties (2.49 or below)
  • O = toggle Proportional Editing
  • P = Start Game Engine
  • Ctrl+P = Set Parent To
  • Alt+P = Clear Parent
  • T = toggle ToolShelf
  • T = Texture Space (2.49 or below)
  • Tab = toggle Object/Edit mode
  • Ctrl+Tab = toggle Weight Paint mode
  • Shift+Tab = toggle Grid-snap
  • U = Make Single User
  • V = toggle Vertex Paint mode
  • W = Specials
  • X = Delete
  • Z = toggle Wireframe/Solid viewport shading
  • Alt+Z = toggle Solid/Texture viewport shading
  • Ctrl+Z = Undo
  • Shift+Z = toggle Solid/Shaded Draw type (2.49 or below)
  • Shift+Ctrl+Z = Redo