from bge import logic ####ray sensor with -z axis!!(mouse_look) scene=logic.getCurrentScene() cont=logic.getCurrentController() own=cont.owner click=cont.sensors["click"] ray=cont.sensors["ray"] if click.positive: if ray.positive: target=ray.hitObject if target.name=="Cylinder": target.endObject() own["Nahrung"]+=1 if target.name=="Cylinder2": target.endObject() own["Nahrung"]+=1 if target.name=="Cylinder3": target.endObject() own["Nahrung"]+=1 if target.name=="Cylinder4": target.endObject() own["Nahrung"]+=1