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„Einige BRDF Modelle“

Zusammenfassung:
Bidirektionale Reflektionsverteilungsfunktionen(BRDFs, bidirectional reflection distribution functions)
sind eine Klasse von Funktionen zur Beschreibung der Reflektionseigenschaften von Materialien,die
vor allem Anwendung in der Computergrafik findet. In dieser Seminararbeit wird die Funktionsweise
von BRDFs kurz beschrieben, und anschließend wird auf einige spezielle Modelle eingegangen…[lesen]

 

http://www.irrlicht3d.org/papers/BrdfModelle.pdf

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PowerVR Ray Tracing

https://imgtec.com/powervr/ray-tracing/

PowerVR Ray Tracing is a revolutionary technology that brings lightning fast ray tracing to the world’s leading mobile GPU. This game-changing feature enables astonishing realism as well as allowing developers and content creators to simplify their workflow.

PowerVR Wizard GPUs

The PowerVR Wizard family of GPUs delivers a highly optimized and ultra-efficient implementation of the PowerVR Ray Tracing technology. PowerVR Wizard graphics IP processors enable more immersive games and apps with real-life dynamic lighting models that produce advanced lighting effects, dynamic soft shadows, and life-like reflections and transparencies, previously unachievable in a mobile form factor.

PowerVR Wizard Ray Tracing GPU IP processors are highly scalable, making them disruptive to many markets from mobile to high-end.

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Physically Based Rendering

Ich kann euch dieses Buch nur empfehlen!

http://www.pbrt.org/

 

The Book

Physically Based Rendering, Third Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as “literate programming” combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery.

This new edition greatly refines its best-selling predecessor by adding sections on bidirectional light transport; stochastic progressive photon mapping; a significantly-improved subsurface scattering implementation; numerical robustness issues in ray-object intersection; microfacet reflection models; realistic camera models; and much more. These updates reflect the current state-of-the-art technology, and along with the lucid pairing of text and code, ensure the book’s leading position as a reference text for those working in rendering.

The author team of Matt Pharr, Greg Humphreys, and Pat Hanrahan garnered a 2014 Academy Award for Scientific and Technical Achievement from the Academy of Motion Picture Arts and Sciences based on the knowledge shared in the first and second editions of the book this book. The Academy called the book a “widely adopted practical roadmap for most physically based shading and lighting systems used in film production.”

For a preview, you can download both Chapter 7, Sampling and Reconstruction, from the first edition of the book as well as Chapter 4, Primitives and Intersection Acceleration from the second edition.