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DReCon: Data-Driven Responsive Control of Physics-Based Characters

KEVIN BERGAMIN,McGill University, Canada

SIMON CLAVET,Ubisot La Forge, Canada

DANIEL HOLDEN,Ubisot La Forge, Canada

JAMES RICHARD FORBES,McGill University, Canada

Interactive control of self-balancing, physically simulated humanoids is along standing problem in the ield of real-time character animation. Whilephysical simulation guarantees realistic interactions in the virtual world,simulated characters can appear unnatural if they perform unusual move-ments in order to maintain balance..

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