So far we’ve been studying in-depth 4 of the most popular source control options for game development.
- Git, very popular outside of Games, but its regular downsides become showstoppers for game development at scale.
- Perforce, the game industry standard, very expensive but the best option for dealing with large and complex projects.
- PlasticSCM, a very promising competitor to Perforce. Much better than SVN, but comes with a price tag.
- Subversion (SVN), a very solid option for small to medium projects, free and open-source.
Why do I see those as being the most popular?