Autor: Marius

How to rig vehicle in Blender 2.8 for UE4

How to rig vehicle in Blender 2.8 for UE4 by Arthur Ontuzhan Table of contents Introduction Prerequisites Creation of a vehicle in Blender Project setup Mesh creation Vehicle rigging Exporting vehicle Setting up the vehicle in UE4 Vehicle import Physics asset edit Wheel blueprint creation Animation blueprint creation Input setting setup Vehicle blueprint creation For […]

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DReCon: Data-Driven Responsive Control of Physics-Based Characters

KEVIN BERGAMIN,McGill University, Canada SIMON CLAVET,Ubisot La Forge, Canada DANIEL HOLDEN,Ubisot La Forge, Canada JAMES RICHARD FORBES,McGill University, Canada Interactive control of self-balancing, physically simulated humanoids is along standing problem in the ield of real-time character animation. Whilephysical simulation guarantees realistic interactions in the virtual world,simulated characters can appear unnatural if they perform unusual move-ments […]

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Retro : The Sega Saturn and Transparency

https://www.mattgreer.org/articles/sega-saturn-and-transparency/ The Sega Saturn is notorious for not being able to pull off transparency effects as well as its competitors. But the Saturn does do proper transparency effects as many games demonstrate. So why did so many developers so often settle on the “mesh” approach in their Saturn games? This article is based on a […]

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research article: 3D Thermal Imaging: Fusion of Thermography and Depth Cameras

Abstract This work presents an approach to automatically create 3D thermal models using multi-perspective measurements with a multimodal camera system consisting of a thermal camera and a depth camera. Additional attributes such as color can also be added to the model. The paper centers its attention on the geometrical calibration of the cameras and the […]

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Binding article: Texture Baking

Texture Baking Texture baking is the process of transferring details from one model to another. The baking tool starts a certain distance out from the model (usually a low-resolution model for game use), and casts rays inwards towards another model (usually a high-resolution sculpt). When a ray intersects the 2nd model, it records the surface detail and saves […]

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Blender Urho 3D Exporter Modified

Ich habe im Urho 3D Exporter die zusätzliche Einstellung „Save Position in World Space“ implementiert, der nun Prefabs mit der in Blender gesetzten Position in die .xml Datei schreibt.   Download: io_mesh_urho_modified.zip (52KB)   Installieren in Blender unter User Preferences -> Addons -> Install from file..  

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Blender goes Realtime!

Dank einiger genialen Entwickler ( wie Lukas Stockner) hat Blender nun einen Sprung erlebt , es soll um vieles schneller und sauberer Rendern in der aktuellen Beta! ( https://builder.blender.org/download/experimental/)   Hier die Roadmap von März 2017!

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Photogrammetrie Software

http://www.123dapp.com/catch http://www.software3d.de/agisoft-photoscan.html Über das Beseitigen von Fehlern in den gescannten Objekten: https://www.heise.de/ct/artikel/Datenmetz-2216188.html

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Kostenloses Auto-Retopology Tool “ Instant Meshes“

Kostenloses Auto-Retopology Tool “ Instant Meshes“ Die führende Schweizer Hochschule Das Interactive Geometry Lab der ETH Zürich hat das Tool Instant Meshes veröffentlicht, ein nützliches Werkzeug für halbautomatische retopologisierende 3D-Meshes.   Download von GIT

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Cutaway Shader für Blender

The CutAway Shader from Dylan – A free Blender add on for architectural visualisation, model cutaways and more. Download ZIP File : hier 

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