KEVIN BERGAMIN,McGill University, Canada
SIMON CLAVET,Ubisot La Forge, Canada
DANIEL HOLDEN,Ubisot La Forge, Canada
Interactive control of self-balancing, physically simulated humanoids is along standing problem in the ield of real-time character animation. Whilephysical simulation guarantees realistic interactions in the virtual world,simulated characters can appear unnatural if they perform unusual move-ments in order to maintain balance..